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IMPORTANT OUT OF CHARACTER!
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Welcome to We Are Wild! In the sea of Hoenn a well known city sits within the crater of a volcano, the eastern portion of the volcano underwater, allowing boats to come and go as they please. Sootopolis City has for a long time been known as a peaceful place where people enjoy visiting for vacations. However what they don't about is the wild factor. In the large city is a world few know about where you need to steal food to survive and, on most occasions, you'll need to fight someone who has an advantage over you. Your adventures will be different no matter who you are, a human or a pokémon. Sootopolis City may be a place where legends slumber but the elements of Fire, Water, Earth, Air, Light, and Darkness aren't going to go to sleep any time soon!
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Where most Pokémon sites feature trainers traveling across a region We Are Wild shows us a different side of Pokémon! Where many things can happen, the wild life of Pokémon is where we're at. In particular the wild life of Sootopolis City where the many Pokémon groups tend to get into magor skirmishes. You can play either a Pokémon or a Human here in We Are Wild. In the Out Of Character realm many more things are there for you to do such as play games, compete in contest, and even buy caves (houses) for your wild pokémon. In Doom Den many plots are being thought up while in the General Board you can talk about things that don't have something to do with any other (sub-)board. Remember: in the wild no one tells you what to do; do what you want! Information | Register | Create Character | Member Profiles
IMPORTANT IN CHARACTER!
Deep in the snowy regions of Hoenn evil is rising, icy hearts rising deep from underground. A whole new group of pokémon who aren't picked by their type. They are simply a group because of their similar hearts; colder than snow and more dangerous than and toxin.
Weather
After many days of intense hail apon the city, the Castform Covenant decided that their reasons had been long fulfilled, and the hail has stopped, the clouds vapourised to let the sun shine once more. Or at least, until natural circumstances returned, leaving snow to cover the city instead, as well as the rest of the island. Time for the wild pokémon to stock up the food, and the humans to keep inside where it's warm...and repair the smashed windows if you need to. ^^;;
The location of very important things you should know such as the plot and rules. Here is a place where you must, absolutely must read before joining. If you break a rule something bad could happen so to be safe, you really do need to read here. Also if something new happens- like a new plot, say- we’ll post it here! The Information Stand is your guide to life in We Are Wild! It’ll be by your side at all times and we will make sure of that! Read, register, and role-play!
Hidden away from view from the other members and hard to get to, the manor is a place where people can only think of what is to happen. This is the headquarters for We Are Wild, our forum, and all of the plots, happening, and other quite important events are posted on this one board. Dream as hard as you might, there is no code to get into Doom Den (or DD). Just a title everyone calls ‘Staff Member’ and nothing else gives you powers into this powerful place...
You can talk about anything here. A board where you can talk about absolutely anything that you want you it is the center for talking and chatting about this that do not pertain to WAW. Here you can do random things such as... well... truth be told, most subjects are covered at the Arcade Board! Well, if you do not find anything to put your subject in, you can always turn to the very first Board ever created in any forum- the General Board! Also the Affiliate & Advertisement and Absences sub-boards are located here.
The Character’s Corner is the place where you post all your characters. First you must create your character in order to start role playing. There are two sheets to create a character. One is for humans and the other for pokémon. Since this is mainly a wild pokémon forum I ask that you not have many human characters. However wilds that have trainers are fine. After they have been accepted someone will move your character’s thread and you may start role playing.
While characters have profiles of their own I find that it is nice to have our own Profiles. So to this day I add Member Profiles to the boards list. With member profiles you can now create a thread all about yourself. Unlike characters you do not need your profile to be approved and if you don’t want to you don’t even have to make a Member Profile! However we do ask that you only have one profile per member. And others and post in your profile if they want to!
When you’re bored and have nothing to do you need to visit WAW’s Arcade! It has five sub-boards made for different reasons they being: contest or games, being a fangirl or fanboy (are there such things as fanboys?), taking surveys, talking about spoilers, or role playing genres other than pokémon or making a pokémon role play not meant for We Are Wild (as if you want to make your own plot for such a role play). So, in other words, this is just the place to go to have fun!
A bustling part of the city, that tall skyscrapers touch the clouds and smoke from various factories pollutes the air. Here it is rare for anyone to see any wild pokémon even though hotdog stands are plentiful. Mostly humans populate the area, going to work in the large buildings. Cars create a lot of noise and traffic, lights flashing everywhere you look. Even during night many light are still on, if not all of them. Extremely dangerous although quite exciting you can find a large garbage dump around Downtown Sootpolis.
A building with seven floors with the first two being completely off limits, the Pokémon Center is a temporary home for many trainers. Within its homey walls are the kind Nurse Joy and her friends, the pokémon nurses! Although most wild pokémon truly dislike the smell of the Pokémon Center, this could be the best place when you’re in very bad shape. And if you really hate humans just think what you would like most: life or death? Trusting that you’ll pick life, I really think you should get inside the Center before anything worse happens.
Where the scents of humans are strongest there are many houses about. In the morning many humans can be seen, wandering around, and their cars whiz past your head during day while their lamps guide your way through the night. With in the vicinity of this certain Sootopolis neighbor hood, mostly that of WhiteCrystal Avenue, many different houses can be found. These houses include a Day Care and a rather spooky, empty house. None of the houses have any alleys between them so most pokémon will have to be in the open...
On the bustling west of Sootopolis is an area where many merchants set up their tents and stalls. Many items can be found here and food is plentiful. However, day through day, people are always walking. Due to this, larger pokémon will have trouble getting through the Market Place, never mind stealing something. However to pokémon capable of stealing items the Market Place is a worthy heaven. If they’re not afraid about the fact that nearly all the pokégroups get food here and start fights, anyways, and the fact that the items here can be dangerous.
A large place where only a few less people are than the Market Place, the Sootopolis Center has three floors. The first floor is simply an empty space for many different events (most of with containing free food). The second floor is a shopping mall where many humans like to walk around in. The last and highest floor is an indoor carnival! The whole building is shaped like a dome and attracts many people, and pokémon. You only need to know where to go to get what you want. Fun, food? This is the place.
A small place, just to the west of the Market Place, shops and other places line the road. Some of these shops you can buy something from and others are just for hanging around. Quite the busy place during night, the parties never seem to stop, depending on where you are. If you’re farer to the west to can find an exquisite restaurant and maybe a library in the middle. To the far east, closest to the Market Place, you can find a building where people play the music loud and rock into the night. Either way this place is quite interesting.
Deep and treacherous the twist and turns of the Cave can send you into an abyss which you will never get out from. Sableye and Mawhile along with various other pokémon have made their home here and won’t exactly ‘help’ you out from here. However once you get deep enough and see the faint, portentous radiance of either blue or red rocks you know you have gone too far. People speak of a pool of magma and a pit of water if you don’t turn back. Even fewer dare speak of a great dinosaur of a whale...
Low and quite simply quiet, the Western Wall of Sootopolis is parallel to the Eastern Wall, if there ever was an Eastern Wall (the east of the city is all water letting water into the volcano’s crater, and boats). The caves here are mostly unpopulated, the majority of the pokémon living elsewhere in the world. Here many pokémon can make there home, provided they are nice to neighbors, if they are ever unlucky enough to get any. However an open cave comes in very rarely. If you want a nice play to stay you better watch!
Horrendously slippery and dangerous, the Southern Wall is very close to the lake, making the sight of Sootopolis’ group of water-types here quite likely. Most pokémon or people come here if they have no choice was-so-ever for, one slip, and they’ll fall into their watery doom. Dangerous spikes grow out from the walls and floor, maybe even from the ceiling if you lurk under a cliff and find a tunnel. A place where death is likely you really don’t want to come here, only if you’re desperate. Very, very desperate.
So named due to the structure of this place, Main Square is simply a square between four large houses. The bricks which separate the parties from the gardens are a good seven meters high and even then the owners don’t pay much attention to the loud sounds. Their gardens are large and no one ever seems to go to the back of the garden despite the few burns in the faux grass. Enough of the humans, though. Main Square is large and most fire-types hang out here. What can I say – it’s where the parties start.
A different part of the many alleys ways, this square is also surrounded by houses; three of them. However, this time, only one of the walls has an opening in them creating a very hard to notice place. The entrance is hidden by a large garbage box. Although it’s rather stinky and no one likes the smell of rotting fruit the inside of the square is quite silent. This is the 3 Quiet Walls. Well, you can sleep here or just hangout quietly. A Rapidash is usually around. Although she is rather vain, Diamond-Hoof is quite the nurse and has a load of berries around her.
Yet another empty square surrounded by a few buildings, this place isn’t very different than Main Square. It is less packed than the larger area, yes, but strict rules are put for this empty place. For a start you cannot cause battles here as many young Pokémon play around. This is simply a place to hang out and for younger Pokémon to play around without the worry of being hurt. If fights do start they are promptly sent to the Red Room. However a lot of gossip seems to float around the Chamber so if you want to know something about what’s going on around Sootopolis (sneaky Pokémon learn things quickly) you should lurk here for a few minutes.
The name of the Red Room comes from the bright red walls and the occasional smear of red on the ground. That’s right; the Red Room is where the battles for the fire-types take place! It can be a fight for honor, a friendly match, or a brawl about more serious matters. Although it is rare to see a wall covered in scarlet blood the walls are always covered in scorch marks and the bricks which create the enclosed space are uneven due to various attacks. There is no entrance so a Pokémon must find a way to get over the ten feet high walls. A commonly seen Pokémon would have to be Painted-Face who, by using the stars as a guide, can tell you if an important event is to happen. He’s also a good Pokémon to teach you battle skills despite his age.
By day the clouds pass by peacefully. During night stars twinkle in the dark, cool heavens. Around some gray, two story houses with small, fenced gardens and flat roofs, one can hope across the rooftops. There is a very small gap, only half a meter, between each poor looking building, so you can easily get around. Of course, this happens to be one of the few domains of the Fire Gang outside most alleys. It does explain how the sneaky creatures get around without being seen. These rooftops also expand into the more triangular topped houses like the ones around WhiteCrystal Avenue. Not even the Flying-types are safe up here…
In the territory of the fierce Water-Gang, near the Southern Caves, lies a jagged piece of land. Generally brightly lit by the sun, with several flourishing plants serving as a reliable, if not particularly interesting source of food, a few shallow rockpools for young ones to swim in (though not nearly as many as the area that lies directly to the east) and a few podium-like rocks for giving instructions to the many Pokemon, this place is perfect for meetings of the Water-Gang. A tough shiny Blastoise can often be seen supervising the smaller members and giving orders to the older ones, as well as a scarred Vaporeon who serves as his second-in-command.
To the east of Water's-Edge, the jagged rocks give way to several deep pools teeming with life, with shallow pools lined with pebbles scattered amongst them. Smaller members of the gang - especially Mudkip, Lotad and Corphish, of which there are plenty - play here, while the older Pokemon watch over them and get their meals at the same time. This heavily populated area is also where the Water Gang keep their stash of emergency supplies, for use when food is scarce, hidden, though the exact location changes often (and usually only senior members of the gang know where it is). It's easy to relax and appreciate the natural beauty of Sootopolis from this spot directly overlooking the Lake, but at the same time most of the younger Pokemon of the Water Gang engage in mock battles here, as they cannot practise in Carcass Cave, so being splashed by a misaimed Water Gun or struck by a stray Crabhammer is a common occurance.
From the Rockpools you can also listen to the stories of Wise-Fin, an old Whiscash who lives in a nearby 'pond' (a particularly deep pool that the old fish claimed as his own).
Though closer to the Southern Caves than to Water's-Edge, this dank place counts more as a part of the territory of the Water-Gang, as more often then not you'll see most older members of the gang training here and warding off any others, much like the Red Room of the Fire Gang's territory. The name given to this treacherous cave is all too well earned, as more than one unwitting Pokemon has met their untimely end at the claws, paws and fins of the residents, not to mention the sharp rocks (encrusted with the blood of past, fallen warriors) and slippery floor. However, it is unlikely that you will see any actual carcasses; at least one member of the Water Gang usually comes and cleans it up each night. Just in case.
The Trail consists of the lower areas of the Northern Walls which haven't been particularly affected by the presence of the Castform Covenant. As well as containing the steep tunnels to their lair, you can find your way between the Western and Eastern walls through here. Whichever way you intend to go, you'll enter many rocky caverns, frequently interspersed by openings where the ceilings have caved in, channeling light inside. The paths are rocky, and not adapted for creatures on foot, so if theres no alternative way up or through, be very careful with your steps, and wary of unstable rocks, above and below you...
When members of the Castform Covenant aren't needed to keep the weather consistent, or don't wish to browse elsewhere on the island, they usually relax here. The enclosure lies right below the Overwatch, shares the same rough, unnatural tearing of the rocky surroundings from where the Castform shaped it out, and is almost completely obscured from outside light; the inhabitants tend to provide their own, making the caves suprisingly warm. The Trail also finishes here if you chose to take the higher path, and while the Covenant will welcome you inside, they won't tolerate any offence.
A very common area to find members of the Castform Covenant is the Overwatch, though several other pokémon tend to slip inside sometimes. At the tallest point of the walls of Sootopolis, the Castform intentionally concentrated a storm which viscously tore away half the summit from the inside, facing a perfect view over the rest of the island, and other areas of Hoenn. It is from this massive crescent that the Castform gather to maintain their choices of weather for the whole of Sootopolis. The group purposely chose the Northern Walls for this particular spire - An unrivalled pinnacle of the island, and a testament of their combined power.
An icy wasteland that stretches out in every direction the eye can see, the only shelter from the bitter wind is the ruins of a dead city. The colossal buildings, frozen over with a sheet of solid ice, loom over the heads of anyone unlucky enough to venture this far into the Tundra... There's the unshakeable feeling that something is watching... from high above the fragmented pinnacles. Be careful around the bubbling pool of acid in the heart of the ruins, it's hot!
Far away in the west is a place where sun is all. The sand which you step onto is hot and burns your feet. But you have no choice. You feel all too soon the smart of sunburn but there is no shade around, save for the small trees. You can see rocky walls which keep you from seeing anything else. However, among these walls is a cavern where you can hide in, called the Desert Refuge. There’s water and many other necessities you would need in the Desert. However it is well hidden and hard to find. Can you survive a freak sandstorm?
Far away to the north is a place connected to the mainland by a thin piece of road. In this almost island town, a peninsula if you will, there are traps everywhere. Sadly most of the people here are scared of dangerous pokémon, especially ever since the massacre caused by a large band of rouge pokémon. Even to this day traps are everywhere and even though the village isn’t as scared as it once was they refuse to go out into the forest to disable the traps. This forest is a mine field; are you daring enough?
Vast and blue is the ocean, coral reefs everywhere you see. This land is calm over the waves and calm under, if you look at the right spots. However if you are at the wrong stop at the wrong time you could expect a bang of wild Tentacruel to be on your case. Not many pokémon swim out here just for fun; most live in the ocean. You might want to get a boat or a ride if you’re going to adventure in the ocean. If you don’t well, you can’t swim forever, can you? Pneumonia is another issue...
Far off, deep to the east is an island where food is plentiful. Many pokémon live here and there are many berries around. However it can turn dangerous for in the jungle many poison-type pokémon lay, waiting for you to step on the wrong place. Vigoroth and Slaking or also dangerous when threatened and are known to kill humans if they’re angry enough. Some flowers can cause many diseases and symptoms such as nausea, throwing up, and dizziness. However, similar to the Desert, there is a Jungle Refuge you can go to... maybe.